
Traveller-digest     Friday, September 17 1999     Volume 1999 : Number 1103



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

The Best Crewmember Is Full Of It...
Re: Travel Fromulae
Starship Troopers Action Fleet Figures
Re: THUDDD and GURPS/Traveller TLs
Re: Inequalities due to demographics and geography
Re: OT: Moon Blasted Out of Orbit.
Re: Alternate Uses of Traveller Methods
Gearhead Alert! RealLife(tm) Grav Stick (sort of)
Re: The Best Crewmember Is Full Of It...
Re: OT: Moon Blasted Out of Orbit.
Traffic (was "Boing?")
Re: Question: Alternate Uses of Traveller Methods
Re: Humour?
Re: OT: Moon Blasted Out of Orbit.
Re: boing?
RE: CT to G:T Critter conversion
re:test
Re: boing?
Re: World Builder Deluxe
Re: World Builder Deluxe
Re: A Vargr question...
Re: GIF's & copyright
Re: OT: Moon Blasted Out of Orbit.
Re: Subsidized Merchants and Fighters
Re: Sci-Fi Salvage
Re: Travel Fromulae

----------------------------------------------------------------------

Date: Fri, 17 Sep 1999 11:24:34 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: The Best Crewmember Is Full Of It...

Just had to share this one, folks, compliments of the "New Scientist",
18 September 1999.


- --- quote ---

ENGAGE DARK MATTER!

Charles Seife, Washington DC

"I'M TRYING AS HARD AS I CAN, Captain," exclaims Scotty, the strain
etching lines in his forehead. "I can't give you any more!" But unlike
Star Trek's Enterprise, future spacecraft might use a less savoury
energy supply than Scotty's beloved dilithium crystals: human waste. 

NASA is enlisting the aid of Advanced Fuel Research of Connecticut
in a new $600 000 project to turn astronaut waste into a power source
for spaceships. The process might also yield other useful chemicals
that are in short supply aboard an interplanetary spacecraft or on an
extraterrestrial base. The secret is pyrolysis: breaking down the
waste by heating it in the absence of oxygen. 
<snip>

- --- end quote ---

The rest of the article can be found at:
http://www.newscientist.com/ns/19990918/newsstory6.html

ObTrav: Oh, cooome on, people! Any Traveller GM worth his/her salt
would have a field day with this one. 

Oh! And my players just bought a brand new ship. 

<slow weg>

------------------------------

Date: Fri, 17 Sep 1999 07:44:03 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Travel Fromulae

In mail you write:

> The formula's presented in T4 & CT for travel time are set for a given
> distance assuming that you are starting from a point that is stationary
> relative to your destination.
>
> Has anyone worked out the intercept equations for catching up to moving
> target?
>
> I'm trying to work out some simple ones assuming that the target doesn't
> change it's vector, or at most accelerates/decelerates at a given consistent
> rate, but if anyone has already done this or knows where such equations can
> be found and is willing to share, I would be happy to stop trying to
> remember my math.

If it's moving away, you just figure how long it takes to reach the
same velocity (V=A*T). Then figure out how far you moved in that time
(D=.5*A*T^2). Calculate the *new* distance to it, and use the standard
formulas. 

If it's moving *towards* you it gets messier. 

If it's moving at an angle, break the velocity into a "sideways"
component, and a "towards/away" component. You have to boost sideways
long enogh to match the that vector. Then figure the rest normally from
that point. 

Or you can dig out the old vector movement rules, and "play out" the
rendezvous. 

I now have the formulas required to figure elliptical orbits, so I may
some day be able to get my "space simulator" program written. This
would let you try flying a spaceship around using real physics.
Complete with all the nasty "gotchas".

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 17 Sep 1999 12:46:44 -0400
From: "Scott Spieker" <scspieker@ncweb.com>
Subject: Starship Troopers Action Fleet Figures

Hi,
    I was wondering if anyone on the list happens to have any of the warrior
bugs from the Galoob Action fleet that they would like to sell or trade.  My
kid nephew loves the things and we could only find three of them at the
local store.  Any help would be greatly appreciated.  Please contact me off
list at: scspieker@ncweb.com

Thanks,
Scott Spieker

------------------------------

Date: Fri, 17 Sep 1999 09:55:07 -0700
From: "Jason T. Barnabas" <cybernaut@netzero.net>
Subject: Re: THUDDD and GURPS/Traveller TLs

David P. Summers <summers@alum.mit.edu> wrote:

>Jason T. Barnabas <cybernaut@netzero.net> wrote:
>>Until further notice, all Tech Level maximums will be given in standard
>>Traveller TLs.
>
>Is there any reason you just can't give both? ...

Yes, I'm too lazy and don't care that much about GURPS.

>... Though I would guess
>it would make the most sense to give them for the design system used
>to make up a ship.

The pronouncement concerning TL maximums deals 
only with the _specifications_ given for THUDDD 
competitions.  If you are designing a ship using 
GURPS, you will need to keep them in mind.
- --
Sincerely,

Jason Barnabas






________________________________________________________
NetZero - We believe in a FREE Internet.  Shouldn't you?
Get your FREE Internet Access and Email at
http://www.netzero.net/download/index.html

------------------------------

Date: Fri, 17 Sep 1999 10:36:14 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Inequalities due to demographics and geography

>From: Walter Smith <SmithW@HARTWICK.EDU>
>Subject: Inequalities due to demographics and geography (OT?)
>
>An essay I stumbled across. A little off-topic, but the author details his
>theories on causes of economic and technological inequalities that
>have nothing to do with exploitation or discrimination.

  Part 1 certainly seems applicable, although some of the generalities
are too vague to be useful in discussing RW cases. Thanks for the info.

>Create astrographic paralells to his geographic examples, and you 
>could have something for subsector and sector descriptions.

  This helps explain why the Islands Clusters are still TL C after 
over a century of regular contact with the evil Vilani Imperium...

------------------------------

Date: Fri, 17 Sep 1999 12:54:43 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: OT: Moon Blasted Out of Orbit.

"Douglas E. Berry" wrote:
> 
> At 08:28 AM 9/15/1999 PST, you wrote:
> 
> >The Sci-Fi channel *really* missed a bet here. They could have shown
> >the first episode of Space:1999 "as it happened". :-)
> >
> >In fact, it'd be nice to have a list of various "future" events from SF
> >stories (and the occasional "mainstream" book/movie) that are "going to
> >happen" in the 2000-2050 time frame.
> 
> Until I got sick, I was planning on spending my vacation next year in
> Krakow, Poland.  Say around 1 June 2000...

"You're on your own.  Good luck."

Actually, I figure that I've been living on borrowed time since 1
January 1998 (in T:2K 2d edition, that was the date that the 82d linked
up with the 24th ID after jumping into northern Iran).  As an
airborne-qualified interrogator who speaks Arabic and Russian, I likely
would have gotten a mustard stain on that one.

ObTrav:  One could base a military campaign in the aftermath of a war
gone wrong, with no extraction available.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Fri, 17 Sep 1999 12:56:49 -0600 (CST)
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us>
Subject: Re: Alternate Uses of Traveller Methods

Pat Connaughton wrote:

> Also, has anyone done any systematic creation of alternative
> universes/gaming settings utilitizing the Traveller System.

*grin*  Pat, there are a number of them, and I think some of the 
referees have their own webring for these alternative settings using 
the Traveller system, although I can't remember the name of the 
Webring right now.  You can also find of "heretical" referees on this 
list.  Good luck and enjoy!

Regards,
Jason

=============================
Jason Kemp, ADS Programmer IV
(512)458-7111 ext. 3375

Internet Address: jason.kemp@tdh.state.tx.us
==============================

------------------------------

Date: Fri, 17 Sep 1999 13:00:05 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: Gearhead Alert! RealLife(tm) Grav Stick (sort of)

Oooh! A new toy for Ditzie! (perfect for sniping)

- --- quote ---

SANTA CLARA, California (AP) --
It almost sounds too futuristic to be true, but NASA and a
Silicon Valley engineer are developing a one-person air 
scooter that can buzz far over gridlocked streets. 
<snip>
...said Michael Moshier, an aerospace engineer and former
Navy combat pilot who founded Millennium Jet Inc. "We have
all been dreaming of such a vehicle for many years, and
now the dream is becoming a reality." 

Moshier has spent more than three years and close to 
$1 million on his personal flying machine, which can be
seen on the company's Web site at www.solotrek.com. For
now, it looks like something out of a "Jetsons" cartoon. 

But officials at NASA Ames Research Center in Mountain View,
California., said there's nothing funny about the SoloTrek 
Exo-Skeletor Flying Vehicle. Plans call for it to go up to 
80 mph, climb as high as 10,000 feet and get about 20 miles
per gallon of regular gasoline.
<snip>
- --- end quote ---


The full story can be found at:
http://www.cnn.com/TECH/space/9909/16/millennium.jet.ap/index.html

------------------------------

Date: Fri, 17 Sep 1999 11:49:04 -0700 (PDT)
From: Kiri Aradia Morgan <tiamat@tsoft.com>
Subject: Re: The Best Crewmember Is Full Of It...

On Fri, 17 Sep 1999, Smart, David J (David) wrote:

> Just had to share this one, folks, compliments of the "New Scientist",
> 18 September 1999.
> 
Did y'all see that Futurama episode...?

Kiri

******************************************************************************
Kiri Aradia Morgan                                  93!  Thou Art God
tiamat@tsoft.com

"If time passes, everything turns into beauty
If the rains stop, tears clean the scars of memory away
Everything starts wearing fresh colors
Every sound begins playing a heartfelt melody
Jealousy embellishes a page of the epic
Desire is embraced in a dream..."              -- X-JAPAN 

------------------------------

Date: Fri, 17 Sep 1999 12:17:18 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: OT: Moon Blasted Out of Orbit.

Black ICE wrote:
> 

> Actually, I figure that I've been living on borrowed time since 1
> January 1998 (in T:2K 2d edition, that was the date that the 82d linked
> up with the 24th ID after jumping into northern Iran).  As an
> airborne-qualified interrogator who speaks Arabic and Russian, I likely
> would have gotten a mustard stain on that one.

All right, all right...I've thought and thought, and canNOT figure out
what the heck 'getting a mustard stain' means, am I just dense or not up
on drop troop slang?

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 17 Sep 1999 15:20:12 EDT
From: GypsyComet@aol.com
Subject: Traffic (was "Boing?")

I'm getting normal traffic again, though I had to go to the list archive for 
one digest (#1100) that hasn't arrived...

GC

------------------------------

Date: Fri, 17 Sep 1999 12:37:53 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Question: Alternate Uses of Traveller Methods

From: Pat Connaughton <pconn@i1.net>
Subject: Question: Alternate Uses of Traveller Methods


>Over the past decade or so, our gaming group has been using a peibald mix
of
>CT & MT with a light overlay or various other canonical materials. Lately,
>we've been alternating our "normal" traveller with another campaign set in
a
>completely different era using the traveller character and combat systems.
>
>Has this worked out for anyone else?


    It has for me, at least.

>Also, has anyone done any systematic creation of alternative
>universes/gaming settings utilitizing the Traveller System.


    I have run a B5 game, a Star Wars game, a Sassanak game, a Honor
Harrigan game, & a Star Frontiers (the T$R game) game all using the
Traveller rule set.

>Pat Connaughton
>ICQ # 2535086


Legate Legion
ICQ # 8973001
legate@futureone.com

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

"I am a Ranger. We live for the One, we die for the One. We go to the dark
places where no one else dares venture! We stand on the bridge and no one
passes. Entil'zha Veni!"

------------------------------

Date: Fri, 17 Sep 1999 12:29:05 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Humour?

From: Steven Hudson <shudson@lightspeed.bc.ca>
Subject: Humour?

>  ObTrav - so, by 5650 AD has the paperless office finally arrived :)


    I would have to say, no.  As all bosses are morons & as such do not know
how to use computers, they will still keep paperwork around.

Legate Legion
ICQ # 8973001
legate@futureone.com

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

"I am a Ranger. We live for the One, we die for the One. We go to the dark
places where no one else dares venture! We stand on the bridge and no one
passes. Entil'zha Veni!"

------------------------------

Date: Fri, 17 Sep 1999 15:40:02 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: OT: Moon Blasted Out of Orbit.

Bruce Johnson wrote:
> 
> Black ICE wrote:
> >
> 
> > Actually, I figure that I've been living on borrowed time since 1
> > January 1998 (in T:2K 2d edition, that was the date that the 82d linked
> > up with the 24th ID after jumping into northern Iran).  As an
> > airborne-qualified interrogator who speaks Arabic and Russian, I likely
> > would have gotten a mustard stain on that one.
> 
> All right, all right...I've thought and thought, and canNOT figure out
> what the heck 'getting a mustard stain' means, am I just dense or not up
> on drop troop slang?

It's a slang term for special jump wings that denote a combat jump.  It
refers to the small bronze star in the middle of the suspension lines on
the parachute part of the jump wings.

ObTrav:  This can be used as an example of specialized slang in various
branches of the Imperial armed forces.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Fri, 17 Sep 1999 21:36:06 +0200
From: Volker Greimann <volker@greimann.de>
Subject: Re: boing?

At 08:51 16.09.99 -0500, you wrote:

>We have all decided to quit playing Traveller.
>
>Didn't you get the memo?
Most of us didnt play Traveller for ten years now, right? We were just 
remeniscing old times until we decided yesterday that we should finally get
a life ;-)
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Fri, 17 Sep 1999 14:48:01 -0700
From: tasegeal@juno.com
Subject: RE: CT to G:T Critter conversion

Just a fond memory from the life of a npc.....

I must have spent 3 years hunting down those damn bugs.
Tough, mindless.    I'll never forget those Rachevites and
the way they looked to us for guidance against them.
My head still rings from when we finally got that queen.
RAM grenades were the best in clustered groups,  give me
a shotgun with double loads for close quarters EVERY time.

Good hunting

Lang Torwin




MJ

------------------------------

Date: Fri, 17 Sep 1999 23:57:52 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: re:test

"Trevor, Peter" <Peter.Trevor@rb.cwplc.com> writes:

>... its quiet.

Ssssh! We're hunting wabbits!

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Fri, 17 Sep 1999 16:14:38 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: boing?

> We have all decided to quit playing Traveller.
> 
> Didn't you get the memo?

No, but I make a motion for creating a game system based on the popular TV
show "3rd Rock from the Sun". Who wants to be the Big Giant Head?

////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 17 Sep 1999 16:39:12 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: World Builder Deluxe

>> 12 Satellite 5   F201663-8 -- has millions of inhabitants?
> 
> Yes, it does have millions of inhabitants.  Looks like a colony of
> the mainworld Jenghe to me.  But good point, as the population should
> not equal or exceed that of the mainworld, since according to Book 6
> or MT's Referee's Manual on extended system generation, the mainworld
> is considered such due to its population being the highest in the
> system.

While I agree in general, I can see some ways to plausibly accept the data
at face value. Let us assume we'll keep Jenghe as the "mainworld", and
accept the rest of the population data as well. Sat 5 could have excessive
population because:

1) Jenghe started as the first colony, but discovered resources on Sat 5,
and many workers moved there for the better career ops. Sat 5 has a higher
population, but a less mature infrastructure.

2) Sat 5's population includes a large percentage of anyone or more of the
following: a) Prisoners in penal institutions. b) Scientists doing research.
c) Military personel on base. d) Exiled members of ousted regime from
earlier political coup. e) Members of another polity (extra-steller?)
working in a co-operative colonial effort. f) Quarantined victims of a
*highly* contagious disease.

These are the more serious ideas I had on reading your post. I had others,
such as Sat 5 has falsified their population report to grant their higher
tech droids recognition. Not very plausible, but sort of funny to me.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 17 Sep 1999 16:46:55 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: World Builder Deluxe

> Gas giant diameter generation was messed up a bit (compared to reality) in
> Book 6, as I understand it.

I just got LBB:6 to compare with First In, which I acquired earlier. It did
seem GG's were covered more thoroughly in FI, but I really like parts of
LBB:6 too. Does anyone else have both? Any thoughts on the comparative
merits/flaws of either? Ideas on hybridizing the two? And what system is WBH
for, and what does it cover? Besides the obvious, building worlds.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 17 Sep 1999 16:49:46 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: A Vargr question...

> IIRC, Vargr do not go into heat.

All that fur causes them to prefer cooler climates? ;)

------------------------------

Date: Fri, 17 Sep 1999 19:47:15 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: Re: GIF's & copyright

>Simply blowing up Mega X's chip manufacturing plants, stealing their
cargoes,
>etc may be enough to get Mega X to cry Uncle and either pay Mega Y a
>bucketload of money for the SuperChip or quit making it. (and transferring
all
>the techs and engineers who worked on it, their staff, their records, etc,
>etc, etc to Mega Y.
>Hows THAT for a hostile takeover! 'Chief Design Engineer
>Dilbertii, you are now a corporate prisoner of war.' :-)

I like it!

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Sat, 18 Sep 1999 11:57:26 +1200
From: "Rupert Boleyn" <rboleyn@paradise.net.nz>
Subject: Re: OT: Moon Blasted Out of Orbit.

On 16 Sep 99, at 8:08, Douglas E. Berry wrote:

> At 08:28 AM 9/15/1999 PST, you wrote:
> 
> >The Sci-Fi channel *really* missed a bet here. They could have shown the
> >first episode of Space:1999 "as it happened". :-)
> >
> >In fact, it'd be nice to have a list of various "future" events from SF
> >stories (and the occasional "mainstream" book/movie) that are "going to
> >happen" in the 2000-2050 time frame. 
> 
> Until I got sick, I was planning on spending my vacation next year in
> Krakow, Poland.  Say around 1 June 2000... -- 

Isn't there a little town a bit further north (its name escapes me) that 
gets even more attention?


- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Sat, 18 Sep 1999 11:57:25 +1200
From: "Rupert Boleyn" <rboleyn@paradise.net.nz>
Subject: Re: Subsidized Merchants and Fighters

On 15 Sep 99, at 23:18, Phil Kitching wrote:

> The Imperial heavy fighter (MCr 105, 50tons)
> model/7 (=6 due to no bridge), Agility 6, missile-2, laser-2, sand-3
> and armour-8
> 
> The Type T cannot hit this at all. even if it could, the armour
> would prevent automatic criticals.
> 
> The IHF hits the Type T
> missiles: 41% (27% at short range)
> lasers  : 25% (15% at long range)
> 
> So now the Type T is dead, although a single IHF will take some time.

It's amazing what being designed for HG (big computers, agility) will 
do for your chances under it :)

- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Fri, 17 Sep 1999 17:04:30 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Sci-Fi Salvage

> Take your Free Trader to the dump on a TL12 world. I'll bet
> you'll find workable TL11 items that will be well worth the cost of moving
> them to a TL8 world...if the local trash haulers haven't beaten you
> to it and already ship the stuff themselves.
>
> Walt Smith

I love this idea, but if the "dump" is anything like the one in my county,
tough luck. The employees scavenge out the best and sell it out front to
supplement their pay. That is, what they don't take home. Thankfully, being
a long time local, I have many friends in the biz, and get "waste" goodie
all the time. Even got an old style amplifier/mixing head, with only one
channel out. But we use it! Most of the damage is external, and seems to
have been done /after/ it was discarded. This type of thing could throw Trav
chrs off, causing them to overlook the excellent yet out-of-date
technogoodie due to its battered casing.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 18 Sep 1999 00:06:45 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Travel Fromulae

On Fri, 17 Sep 1999 07:44:03 PST, shadow@krypton.rain.com (Leonard
Erickson) wrote:

>In mail you write:
>
>> The formula's presented in T4 & CT for travel time are set for a given
>> distance assuming that you are starting from a point that is stationary
>> relative to your destination.
>>
>> Has anyone worked out the intercept equations for catching up to moving
>> target?
>>
>> I'm trying to work out some simple ones assuming that the target doesn't
>> change it's vector, or at most accelerates/decelerates at a given consistent
>> rate, but if anyone has already done this or knows where such equations can
>> be found and is willing to share, I would be happy to stop trying to
>> remember my math.
>
>If it's moving away, you just figure how long it takes to reach the
>same velocity (V=A*T). Then figure out how far you moved in that time
>(D=.5*A*T^2). Calculate the *new* distance to it, and use the standard
>formulas. 
>
>If it's moving *towards* you it gets messier. 
>
>If it's moving at an angle, break the velocity into a "sideways"
>component, and a "towards/away" component. You have to boost sideways
>long enogh to match the that vector. Then figure the rest normally from
>that point. 
>
>Or you can dig out the old vector movement rules, and "play out" the
>rendezvous. 
>
>I now have the formulas required to figure elliptical orbits, so I may
>some day be able to get my "space simulator" program written. This
>would let you try flying a spaceship around using real physics.
>Complete with all the nasty "gotchas".

Sounds great! Please do it now!! ;-)

================================================================================
- - Pete                                                      j_pete@bellsouth.net

"Don't talk to me about naval tradition. It's nothing but rum, sodomy, and the
 lash."                                              -Winston Churchill

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833

- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$
!O M-- V- PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++
G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------

NOG #74   Nova 700

------------------------------

End of Traveller-digest V1999 #1103
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address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
